Marketing Diagnosis Activity
Students analyze a real business or pitch page to judge what a first-time visitor actually understands from it.
Experience Library
Run real, AI-resistant experiential learning, not simulations. Pick a one-class activity, a multi-week project, or a school-wide competition, all plug-and-play with completion-based tracking.
Real experiences students run
Students analyze a real business or pitch page to judge what a first-time visitor actually understands from it.
Students design, launch, and test a small coffee business, from customer discovery and pricing to a real first sale.
Students interview real people to test whether a problem is real, urgent, and shared, then synthesize what they heard.
Build ad variants, run them with tracked links, then write the ROI analysis.
Single-session, plug-and-play exercises, tracked on completion.
Give your students just the focus they need, with the activities that fit.
Validate an idea before launch
Record customer interviews
Sell products from a real storefront
Sell services and take bookings
Accept real payments
Organize all the venture's work
Turn any note into a shareable link
Multi-week venture builds, tracked on completion.
Traction-based competitions where student ventures rank on what they actually did.
A shortlist to start with, spanning every pathway and both formats.
Ready to run one?
Start with a free activity, or get a walkthrough with your program in mind.